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Visit the thread and click “me too” to raise its importance for hopefully getting an official patch fix. You can read more about this bug at EA Answers HQ: Active sims interrupt current action to do something else. When this happens, affected sims in the currently active household will autonomously start doing NAP related behaviour, which can interrupt their queued tasks and can also happen even if you have sim autonomy turned off in your options. The NPC autonomy triggers that sims get from NAPs can get permanently stuck on played sims under some circumstances (such as inviting over sims from a different household and then switching control to them while not changing lots).
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Bug: Autonomous NPC behaviour gets stuck on played sims You can read more about this bug at EA Answers HQ: NAPs from all neighbourhoods are applied to visiting NPCs. The result wass that NPCs started doing the behaviour of all active NAPs from everywhere in your game world. There was a bug where the game did not check the details of the current area before applying NAP autonomy to NPCs. Bug: NAPs from all neighbourhoods get applied to NPCs
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The winning NAPs will then become active and NPCs in those neighbourhoods should start displaying behaviour associated with those NAPs.
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If you have NPC voting enabled in your game options, NAPs can automatically be voted on by sims you’ve marked as favourites in your “My Households” tab, even in neighbourhoods you don’t actively play. In The Sims 4 Eco Lifestyle expansion pack, Neighbourhood Action Plans (NAPs) can be voted on in every neighbourhood where sims live in homes. Bugs fixed by this mod Intended behaviour Fixes an issue causing autonomous behaviour from Neighbourhood Action Plans (NAPs) from all neighbourhoods being applied to NPCs in the current area and in some cases, getting stuck on your played sims.
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