

Also Forza Horizon 4 and Sea of Thieves both launched in 2018, and while the optimisation process for both has them looking spectacular on a 4K TV, they're not exactly the fresh, exciting experiences that players typically expect of a new console launch. While they all look and sound great thanks to the optimisation process they’ve undergone, they’re also not titles that were developed with the Series X in mind.

While we now have access to several full games on the platform, only a handful were fully optimised for Xbox Series X during the review window – Forza Horizon 4, Gears 5, Gears Tactics, Sea of Thieves, and indie game The Touryst. Unfortunately, it’s still not an area we can pass significant judgement on. With only demos of titles such as Dirt 5 or Yakuza: Like a Dragon to go on at the time, it was hard to get a feel for how the new hardware really performed in its primary role, running new games that take advantage of its power. In our original Series X preview, rendering a full verdict on how the console stands to revolutionise – or not – the games people will be playing on it proved tricky. We’ve not had chance to test this ourselves – we’ve been using regular, externally rechargeable AA batteries – but its a nice feature that could help cut down on battery waste, though it will require the purchase of a battery pack and cable as a separate peripheral. This will allow power and data to flow through a USB-C cable – on PC or Xbox Series X – but also recharge suitable battery packs while in the controller. A dedicated ‘Share’ button on the front, sensibly positioned away from rogue thumb slips, is the only addition, but otherwise the Series X/S controller remains as good as ever.Īlthough the controllers are still not rechargeable themselves, as ever requiring 2xAA batteries, a nice compromise is the presence of a USB-C port at the top. The four cardinal direction points are raised up, allowing for precise inputs on 2D games, while a very satisfying click at all eight points gives a subtle haptic response.


In practical terms, the most notable change is to the D-pad, now an eight-way rocker rather than a four-point cross. This grip pattern is replicated on the triggers – which are said to be more responsive, potentially allowing tricks such as fine precision control on in-game weapons – and the edges of the shoulder bumpers. It’s now noticeably rougher, with a finely studded grip pattern ensuring that the controller sits more firmly and comfortably in your hand in even the tensest gaming sessions. The biggest difference on a tactile front is the grip on the underside.
