

Their ending dialogue changes based on which team won, and will describe either the real world outcome of the battle or speculate on any ahistorical result. A female narrator describes the historical context of the battle when selecting an operation from the menu and when transitioning between maps in an operation. Unlike other gamemodes, the gamemode features cutscenes and narration specific to each Operation.
At the end of an operation, the sector rating for each team is totalled to provide an overall evaluation of effectiveness, from minor, major, or total victory/defeat. Once a battalion progresses to a new map, their tickets are replenished to 250 or 350.Īttackers win an operation by securing all sectors on the last map in a given operation, while defenders win by destroying all three attacker battalions before they can accomplish this. As in Conquest, the Medic class can revive players to prevent ticket losses. Securing a sector awards 50 tickets, while killing a defender that is retreating from a secured sector grants an additional 3 tickets. Tickets for a battalion can be replenished in a number of ways. There is typically 250 to 350 tickets per battalion. Should a single battalion manage to secure a map, the defenders may acquire their own Behemoth to meet them at the next map. If the ticket number of a battalion is reduced to zero, the next battalion resumes attack on the same sector with a Behemoth supporting them. In Operations the Attacking team fields three battalions with which to capture all maps within an operation. After each sector, both teams receive a 3-point rating of their performance, ranging for "Weak", "Average" to "Strong", based on the number of attacker losses that were incurred or inflicted, respective of teams. In the case of the Oil of Empires operation, the attackers must push through a third map before they are victorious. If the attackers manage to conquer all sectors in a given map, they proceed to the next map where they must do the same to win the operation. Defenders must contest each sector while inflicting as many casualties on the attackers as possible. The attackers must capture and hold all objectives in a sector before they are allowed to push onto the next. Operations uses the Breakthrough game type, where each map is split up into a series of sectors with either one, two or three capture points within each.
